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Sorted A-ZCreature Abilities
Stench
Fortitude save aura that inflicts sickened 1 on entry or turn start; critical failures add slowed 1. Creatures immunized for 1 minute after save or recovery.
common
(aura, olfactory) A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.