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Sorted A-ZCreature Abilities
Clockwork
You need to keep your clockwork familiar wound, but the process isn't particularly onerous or time consuming.
common
You need to keep your clockwork familiar wound, but the process isn't particularly onerous or time consuming. If you spend 1 minute winding up your clockwork familiar with a unique key only you can use, it can remain active for 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again.