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Conditions Reference

Complete PF2e condition reference organized by type: attitude, death/dying, sensory, physical, and mental/status conditions with their mechanical effects.

PF2e conditions are grouped into categories. Many have numerical values (e.g., Frightened 2) that modify their severity.

Attitude Conditions (NPC disposition):

Death and Dying:

Perception and Senses:

  • Blinded: Cannot see; all creatures are concealed (DC 5 flat check to target).
  • Concealed: Target must flat check DC 5 to hit.
  • Dazzled: All targets treated as concealed.
  • Deafened: Fail auditory Perception checks.
  • Hidden: Attacker must succeed on flat check DC 11 to target.
  • Undetected: Attacker must guess your location.

Physical Conditions:

  • Grabbed: Off-guard and immobilized. Manipulate actions require DC 5 flat check.
  • Paralyzed: Off-guard, cannot take actions or reactions (except purely mental).
  • Petrified: Turned to stone; cannot act.
  • Prone: Off-guard; −2 circumstance to attacks. Can only Crawl or Stand. Take Cover for +4 vs ranged.
  • Restrained: Off-guard and immobilized; can only Escape or Force Open.
  • Slowed (1–3): Lose actions at start of turn equal to value.
  • Stunned (value): Lose actions equal to stunned value (reduces as actions are lost). Overrides slowed.

Mental and Status: