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Condition — Slowed

Slowed (value): lose actions equal to value at turn start. Slowed 1 = 2 actions. Partially cancels with Quickened. Massive debuff in PF2e's tight action economy.

You lose actions at the start of your turn. Slowed always has a value.

Mechanical Effects:

  • At the start of your turn, you lose actions equal to your Slowed value
  • Slowed 1 = 2 actions per turn. Slowed 2 = 1 action. Slowed 3 = 0 actions (effectively stunned).
  • You choose which actions to lose — the condition doesn't specify
  • Does NOT affect reactions or free actions

How Applied:

  • Slow spell
  • Certain poisons and diseases
  • Some monster abilities
  • Environmental effects (extreme cold, thick mud)

How Removed:

  • Duration expiry
  • Removing the source
  • Some restorative effects

Interaction with Quickened: Slowed and Quickened partially cancel. Quickened 1 + Slowed 1 = 3 actions (normal). The math is additive: base 3 + Quickened bonus - Slowed penalty = total actions.

Interaction with Stunned: Stunned takes priority over Slowed. If you have both Stunned 2 and Slowed 1, you lose 2 actions to Stunned, then 1 to Slowed = 0 actions total. But the Stunned value decreases as actions are lost, so it's tracked carefully.

Tactical Impact: Slowed 1 is a massive debuff — losing 1 of 3 actions is a 33% reduction in your turn's output. In PF2e's tight action economy, every action matters. A Slowed martial loses a Strike or a repositioning Stride. A Slowed caster might not be able to move and cast in the same turn.

This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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