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Thaumaturge Implement: Wand

Wand implements are short, lightweight batons, usually made of wood but often incorporating other materials.

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Wand implements are short, lightweight batons, usually made of wood but often incorporating other materials. Due to their association with spellcasters, wand implements are connected to magic and its practice, as well as the direction and manipulation of energy.

  • Cold: The target becomes chilled, taking a –10-foot status penalty to its Speeds for 1 round.
  • Electricity: The target is shocked, becoming off-guard until the end of your next turn.
  • Fire: The target catches flame, taking 1d10 persistent fire damage (or 2d10 on a critical failure). If you have the wand paragon benefit, this increases to 2d10 persistent fire damage (or 4d10 on a critical failure).

Your empowered wand surges with ever-more-powerful magic. When you Fling Magic to damage the target of your Exploit Vulnerability, Fling Magic gains a status bonus to its damage roll equal to your level.

Your mastery of your wand grants you increased versatility, range, and area. The range of Fling Magic increases to 180 feet. You gain the ability to choose between all three damage types (cold, electricity, and fire) each time you use Fling Magic.