Psychic Conscious Mind: The Distant Grasp
Motion characterizes the physical—a boulder falls, creatures move, the world turns.
Motion characterizes the physical—a boulder falls, creatures move, the world turns. You believe the truest form of mind over matter is therefore to move things as well, wielding telekinesis as an arm that can grasp the furthest and finest of objects.
Granted Spells
- 1st Kinetic Ram
- 2nd Telekinetic Maneuver
- 3rd Gravity Well
- 4th Fly
- 5th Telekinetic Haul
- 6th Poltergeist's Fury
- 7th Telekinetic Bombardment
- 8th Falling Sky
- 9th Implosion
Standard Psi Cantrips Telekinetic Hand and Telekinetic Projectile
Surface Psi Cantrip Telekinetic Rend
Deeper Psi Cantrip (Level 6) Vector Screen
Deepest Psi Cantrip (Level 10) Dancing Blade
Your telekinetic hand can carry up to 1 Bulk instead of only light Bulk. If the spell is heightened to 3rd rank or higher, its maximum Bulk is 2. If the spell is heightened to 7th rank or higher, its maximum Bulk is 3. It also gains the following amp.
Amp You create a multitude of telekinetic hands that grip onto a creature and move it about. Target a creature of Medium size or smaller with the amped spell instead of an object.