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Kineticist Element: Wood

Critical hits root adjacent targets to surfaces, immobilizing them until they spend an action to escape with Athletics DC 10. Aura grants nearby allies 1–3 temporary Hit Points per...

common

Critical Blast If the target of the critical hit is adjacent to a surface, roots entangle it. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull itself free.

Elemental Resistance poison, wood

Aura Junction Life-giving blossoms spring up around you. Any ally that begins its turn in the aura gains 1 temporary Hit Point that lasts until the start of its next turn. This increases to 2 temporary Hit Points if you're 10th level or higher and to 3 temporary Hit Points if you're 15th level or higher.

Skill Junction

Survival,

Terrain Expertise (forest)