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Kineticist Element: Water
Blast blast adds 2 splash damage per die (same type), and grants fire resistance to nearby creatures while suppressing non-magical flames in your aura. Aura Junction saturates the...
common
Critical Blast The blast deals 2 splash damage per damage die of the blast, with the same damage type.
Elemental Resistance fire, water
Aura Junction The aura becomes saturated with humidity, and water moves as you please. Non-magical fires in the aura are extinguished, and creatures in the aura gain fire resistance equal to half your level.
Skill Junction