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Kineticist Element: Fire

Fire impulses add 1d6 persistent damage on critical hit, scaling with item bonuses to impulse attacks. Kinetic aura inflicts weakness to fire equal to half your level on nearby ene...

common

Critical Blast The target takes 1d6 persistent fire damage. You gain an item bonus to this persistent damage equal to your item bonus to impulse attack rolls, such as from a gate attenuator.

Elemental Resistance cold, fire

Aura Junction Enemies in your kinetic aura gain weakness to fire from your fire impulses. The weakness is equal to half your level (minimum weakness 1).

Skill Junction

Intimidation,

Intimidating Glare