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Commander Tactic: Stupefying Raid

Signal up to two squadmates within banner aura to Stride as a reaction; each enemy adjacent during their movement must save (Will, class DC) or become stupefied 1 for 1 round (stup...

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Tactic

Tactic Type Expert

Your team dashes about in a series of maneuvers that leave the enemy befuddled. Signal up to two squadmates within the aura of your commander’s banner; these squadmates can Stride up to their Speed as a reaction. Each enemy they are adjacent to at any point during this movement must attempt a Will save against your class DC or become stupefied 1 for 1 round (stupefied 2 on a critical failure); this is a mental effect.