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Commander Tactic: Sanguine Revitalization

Once per day, designate an enemy within banner aura; all squadmates with piercing or slashing weapons (melee weapon or unarmed) Stride up to half speed as free action and Strike as...

commonCommanderTactic

Tactic

Frequency

once per day

Your squad is rejuvenated by the arterial spray of your enemies. Choose a creature within the aura of your commander’s banner and signal all squadmates within the aura who are wielding a piercing or slashing melee weapon, or who have a piercing or slashing melee unarmed attack. Those allies can Stride up to half their Speed as a free action. If they end this movement within reach of the designated target, they can Strike the target with the required weapon or unarmed attack as a reaction.

Once all Strikes are completed, if the target took damage and is not immune to bleed damage, it must succeed at a Fortitude saving throw against your class DC or take 10 points of persistent bleed damage. The target takes a circumstance penalty on their save equal to the number of successful Strikes made as part of this tactic (up to a maximum –4 circumstance penalty). Your squadmates are energized by the display of your enemy’s imminent defeat; each squadmate in a 20-foot emanation is healed for 10d6 Hit Points.