Showing0entries
Sorted A-Z
Class Options

Commander Tactic: Alley-oop

Grants a squadmate a reaction to catch and activate a consumable in your hand; if the consumable is activated ammunition and their weapon reloads in 1 or fewer actions, they load i...

commonCommanderTactic

Tactic

Special If the consumable is a piece of activated ammunition and the receiving squadmate is wielding a compatible weapon that takes 1 or fewer actions to reload, they can load the ammunition into their weapon as part of the reaction used to catch and activate it. The ammunition remains activated until the end of their next turn.