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Class Features

Kineticist: Kinetic Gate

Core class gate mechanic that grants per-impulse elemental effects: Air enables bonus Stride or Step; Earth grants +1 AC until next turn; Fire increases damage die by one step; Met...

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As a kineticist, you've awakened or opened a kinetic gate, a supernatural conduit within your body that can channel elemental forces straight from the elemental planes. You can choose either a single gate (one element) or dual gate (two elements) at 1st level.

  • Air Before or after the other effects of the impulse, you can either Stride up to half your Speed or Step. If you have a fly Speed, you can Fly up to half your fly Speed instead.
  • Earth Fragments of stone float around you, granting you a +1 circumstance bonus to AC until the start of your next turn.
  • Fire Increase the damage die size of fire damage dealt by the impulse by one step.
  • Metal Choose acid, electricity, or piercing. Until the start of your next turn, each time a creature touches you or damages you with an unarmed melee attack or non-reach melee weapon, it takes damage of the chosen type equal to half your level (minimum 1 damage).
  • Water After the impulse's other effects, you can move one creature targeted by the impulse or in its area 5 feet in any direction, or 10 feet if it's in a body of water. This can't move the creature into the air.