Avenger
Rogue archetype that replaces Surprise Attack with Hunt Prey, trades versatile skill training for Intimidation and Religion, and gains training in your deity's favored weapon. Snea...
Most people are aware of champions and clerics as the most obvious of a deity’s divinely empowered servants, and those familiar with vindicators as the more subtle arm of the church’s might have generally grown to accept their necessity. There exists, however, other corners of religious power that churches may be less open about with their lay worshippers.
Prerequisites: You must be a rogue.
Avenger Adjustments: You must choose a deity to be a follower of.
You are trained in Intimidation, Religion, Stealth, the divine skill granted by your racket, and a number of additional skills equal to 3 plus your Intelligence modifier, instead of your normal starting skill proficiencies. You must choose the avenger racket (below) for your rogue’s racket.
You do not gain the surprise attack class feature. You gain the Hunt Prey action.
Trained to be a precise but brutal weapon by the priests of your faith, you eschew complex trickery for swift and deadly efficiency. Subtlety and deception have their uses, but when a false smile fails, your blades have their own way of finding the truth.
You are trained in your deity’s favored weapon. Whenever you gain a class feature that grants you expert or greater proficiency with simple or martial weapons, you also gain that proficiency rank with your deity’s favored weapon.
You can deal sneak attack damage to your prey with your deity’s favored weapon, in addition to the weapons listed in the sneak attack class feature.