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Actions

Trip

Sweeping a foe's legs out risks knocking them flat with extra force on a clean attempt, or landing the attacker on the ground instead.

commonAttack

You try to knock a creature to the ground. Attempt an Athletics check against the target's Reflex DC.

Attack

Critical Success The target falls, lands prone, and takes 1d6 bludgeoning damage.

Success The target falls and lands prone.

Critical Failure You lose your balance, fall, and land prone.

Action Cost Single Action

Requirements You have at least one hand free. Your target can't be more than one size larger than you.