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Fortify Hex
Requirements The target hex must be claimed by your kingdom and must not have a settlement in it.
commonDowntimeRegion
Requirements The target hex must be claimed by your kingdom and must not have a settlement in it.
Your command your engineers to construct a protected encampment, such as a fort or barbican, to serve as a defensive post in the hex. Spend RP as determined by the hex's most inhospitable terrain (see the Building on Rough Terrain sidebar on page 519). Then attempt a basic check. A fortified hex grants an additional bonus in warfare (see Appendix 3), but also gives traveling PCs a place to rest that prevents wandering monsters from interrupting their rest.