/
Showing0entries
Sorted A-ZActions
Establish Work Site
Critical Success You establish a Work Site in the hex and proceed to discover an unexpectedly rich supply of high quality Commodities.
commonDowntimeRegion
Critical Success You establish a Work Site in the hex and proceed to discover an unexpectedly rich supply of high quality Commodities. All Commodity yields granted by this site are doubled until the end of the next Kingdom turn.
Success You establish a Work Site in the hex.
Failure You fail to establish a Work Site in the hex.
Critical Failure Not only do you fail to establish a Work Site, but you lose several workers to an accident, banditry, a vicious monster, or some other unforeseen occurrence. Gain 1 Unrest.