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Coerce

Pressuring a target with open threats can force cooperation or information from them, though fear-bought compliance sours into hostility.

commonAuditoryConcentrateEmotionExplorationLinguisticMental

Auditory Concentrate Emotion Exploration Linguistic Mental

Critical Success The target gives you the information you seek or agrees to follow your directives so long as they aren't likely to harm the target in any way. The target continues to comply for an amount of time determined by the GM but not exceeding 1 day, at which point the target becomes unfriendly (if it wasn't already unfriendly or hostile). However, the target is too scared of you to retaliate—at least in the short term.