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Base Kinesis

Two-action impulse with three modes: Generate summons non-magical element from its plane for normal use (air to breathe, fire for light/ignition); Move shifts existing element up t...

commonImpulseKineticistPrimal

Impulse

Primal

  • Generate You bring an ordinary, non-magical piece of the chosen element from its elemental plane. The element can be used for any of its normal uses. For example, air can be breathed by an air-breathing creature, and fire casts light and can ignite flammable substances.
  • Move Move an existing piece of the element up to 20 feet in any direction. If you bring it into your space, you can catch it in an open hand. You can Sustain the impulse to keep moving the element.
  • Suppress You destroy an existing piece of element, such as snuffing out a flame or evaporating water from a cup.