Balance
Crossing a narrow ledge or broken ground trades sure footing for progress, with a bad step risking a stumble or an outright fall.
Move
You move across a narrow surface or uneven ground, attempting an Acrobatics check against its Balance DC. You are off-guard while on a narrow surface or uneven ground.
Critical Success You move up to your Speed.
Success You move up to your Speed, treating it as difficult terrain (every 5 feet costs 10 feet of movement).
Failure You must remain stationary to keep your balance (wasting the action) or you fall. If you fall, your turn ends.
Critical Failure You fall and your turn ends.
Action Cost Single Action
Requirements You are in a square that contains a narrow surface, uneven ground, or another similar feature.
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