/
Showing0entries
Sorted A-ZPowers
Healing
Mends wounds and removes conditions (Afraid, Hopeless) through the Unleash Your Powers move. The hero always pays a somatic cost: at 7-9 they take the symptoms and the heal may not...
- Cast
- Varies
- Range
- touch
- Duration
- varies
- Rank
- 0
- Range
- touch
- Duration
- varies
Conditions
Removes:
Power Profile: Healing
The hero mends wounds. Healing is rare in Masks; nothing in the genre's structure rewards reliable hit-point recovery, so healing capes are usually narrative miracles. The cost of a healing move is almost always somatic — the hero takes what they took out.
Unleash Your Powers applications: clear a teammate's condition, stabilize a critical NPC, undo a wound. Costs at 7-9: the hero takes the symptoms, the heal not quite holding, a witness. Costs at 6-: the wound reopens, worse, and the hero realizes why nobody trusts healing.