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Powers

Healing

Mends wounds and removes conditions (Afraid, Hopeless) through the Unleash Your Powers move. The hero always pays a somatic cost: at 7-9 they take the symptoms and the heal may not...

Cast
Varies
Range
touch
Duration
varies
Rank
0
Range
touch
Duration
varies
Conditions
Removes:

Power Profile: Healing

The hero mends wounds. Healing is rare in Masks; nothing in the genre's structure rewards reliable hit-point recovery, so healing capes are usually narrative miracles. The cost of a healing move is almost always somatic — the hero takes what they took out.

Unleash Your Powers applications: clear a teammate's condition, stabilize a critical NPC, undo a wound. Costs at 7-9: the hero takes the symptoms, the heal not quite holding, a witness. Costs at 6-: the wound reopens, worse, and the hero realizes why nobody trusts healing.