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Unleash Your Powers

Roll +Freak when you reach for the full breadth of your powers to bend physics, redirect a fight, or save someone from danger. On 10+, it works and you bank an additional benefit....

Cut loose with everything you've got. When you reach for the full breadth of your powers to make something happen — bend physics, redirect a fight, save someone from a falling building — roll +Freak.

On 10+: It works cleanly; bank an additional benefit.

On 7-9: It works; the GM picks a complication — collateral damage, an unintended witness, a wrong target.

On 6-: Your powers do not behave; the GM defines the fallout.

The Freak is the cost. Cutting loose with your weirdness reminds the people watching that you are weird, and that is rarely free.

Type Basic · Category Powers · Roll +Freak