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Cool Down

Downtime move that clears a condition (Afraid, Angry, Guilty, Hopeless, or Insecure) when you spend off-time with someone who matters — someone you trust, fear, or wronged. If the...

Conditions
Removes:

Downtime move. When you spend off-time with somebody who matters — somebody you trust, somebody you fear, or somebody you wronged — describe the scene and clear a condition.

If the person is somebody you fear or somebody you wronged, the conversation goes hard, and the GM gets to push a label shift on you afterward. The condition still clears.

Type Downtime · Category Downtime · Roll +none