Angry
While marked, Angry applies -2 to Comfort or Support and Pierce the Mask, closing off listening and empathy. Clear it by breaking something important publicly—property, relationshi...
- Penalty
- -2
- Move
- Comfort or Support
- Move
- Pierce the Mask
- Break something important, in public.
- Dump the anger on somebody who deserved it.
Angry is the condition that opens when somebody crossed a line — disrespected you, hurt someone you love, treated you like a kid one more time. Angry is the condition that closes off the parts of you that listen.
Mechanical effect: While Angry is marked, take -2 to Comfort or Support and -2 to Pierce the Mask. Rage closes the parts of you that listen.
Clearing it:
- Break something important in front of witnesses. Property, a relationship, a promise — but it has to be real, and it has to be public.
- Take it out on somebody who deserved it. Push the anger onto its rightful target and let yourself watch what that does to them.
Tone: Angry is the loudest condition in the book. It is also the easiest to mistake for power. The Bull's whole playbook is about figuring out the difference. The Nova's Angry is a building on fire. The Janus's is a yelling match in the kitchen at 2 AM.
Common triggers: Provoke Someone hits you. An adult talks down to you in front of the team. A teammate sided with somebody who hurt you. A villain mocks the thing you cared about most.