Curses
Lingering magical afflictions that resist [[compendium:spell:Dispel Magic]] and typically require [[compendium:spell:Remove Curse]] or a specific remedy.
A curse is a magical effect that lingers on a creature, object, or place until it is broken. Curses are not a single mechanic; they are a category that includes Bestow Curse, cursed magic items, hag curses, lich and demon-prince afflictions, and DM-authored story curses.
General rules:
- A curse is a magical effect (see Magical Effect). Dispel Magic will not end most curses on its own.
- The standard remover is Remove Curse, a 3rd-level spell. Some curses specify higher-level remedies (greater restoration, wish, a specific quest).
- A cursed magic item bonds to its wielder on attunement and resists being discarded. The wielder feels compelled to keep it equipped; ending attunement requires breaking the curse.
- Curses on places ("this tomb is cursed") typically impose a hazard or recurring effect on creatures within. Ending them often requires fulfilling a story condition.
- A creature reduced to 0 HP by a curse does not automatically end the curse; the curse persists into unconsciousness, stable, or even death depending on the curse's text.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.