Loot & Rewards Builder
DM tool for composing loot handoffs by job: coins split by denomination, permanent items with value and compendium links, consumables marked as one-use, and a story note tying the...
Loot and reward toolsets help a DM turn treasure into a table-ready handoff: what the party finds, what each item is worth, which objects link to compendium entries, and why the reward matters to the campaign. Treat the saved reward bundle as a reusable prep object for loot handouts, inventory creation, recap context, and future adventure hooks.
Start from the campaign DM screen at `/campaigns/{campaignId}/dm-screen`, or use the general DM toolbox at `/dm-screen` when you are building rewards outside a specific campaign.
1. Define the reward job
Pick one job for the reward before assigning value. A good reward changes what the party can do next: fund a journey, reveal an enemy, tempt a hard choice, equip a new tactic, settle a debt, or point toward the next location.
| Field | What the DM needs |
|---|---|
| Coins | Denomination-level amounts the DM can hand to players. |
| Permanent items | Named gear, magic items, relics, or story objects with quantity and value. |
| Consumables | One-use resources that change the next few scenes. |
| Total value | The reward's rough economy footprint. |
| Item refs | Links to catalog items when the object exists in the compendium. |
| Story note | Why this reward exists and what it points toward. |
2. Build the saved entry
- Decide whether the reward is payment, loot, evidence, a temptation, or a milestone.
- Split coins by denomination instead of flattening everything into one value.
- Add permanent items with rarity, value, and a short table-facing note.
- Add consumables separately so players know what can be spent quickly.
- Link named items to compendium entries when possible.
- Add a story note that gives the DM one follow-up hook.
3. Use examples as templates
Glacier Cult Cache is an encounter-tied reward: coins, permanent magic items, consumables, total value, and a map hook that turns treasure into the next lead.
When building a new loot or reward entry, copy the reward job and field shape from the example, then replace the contents. Keep item rules in item entries; keep reward composition here.