Evoker
Damage-focused subclass with Sculpt Spells (designate creatures immune to evocation spell saves), Potent Cantrip (half damage on cantrip saves), Empowered Evocation (add Intelligen...
Evoker (Wizard)
Evocation wizards focus on spells that channel energy to deal damage and control the battlefield.
Chosen at: Level 2
Level 2 — Evocation Savant: Gold and time to copy evocation spells into your spellbook is halved.
Level 2 — Sculpt Spells: When casting an evocation spell that affects other creatures you can see, choose a number of them up to 1 + the spell's level. Those creatures automatically succeed on saves against the spell and take no damage from it.
Level 6 — Potent Cantrip: Damaging cantrips deal half damage on a successful saving throw.
Level 10 — Empowered Evocation: Add Intelligence modifier to damage rolls of Wizard evocation spells.
Level 14 — Overchannel: When casting a Wizard spell of level 1-5 that deals damage, deal maximum damage. First use after a long rest is free; each subsequent use before a long rest deals 2d12 necrotic damage per spell level to yourself (increasing by 1d12 per additional use). This damage ignores resistance and immunity.