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Circle of the Land

Selects a terrain type to gain always-prepared bonus spells and a series of terrain-keyed abilities: Bonus Cantrip at level 2, Natural Recovery (restore expended slots up to half d...

Granted Features
Automatic:

Circle of the Land (Druid)

Druids of the Circle of the Land draw power from a specific terrain, becoming conduits for nature's ancient magic.

Chosen at: Level 2

Level 2 — Bonus Cantrip: Learn one additional druid cantrip.

Level 2 — Natural Recovery: After a short rest, recover expended spell slots with combined levels up to half your Druid level (rounded up). Maximum slot level 5. Once per long rest.

Level 2 — Circle Spells: Choose a terrain type (arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark). Gain a list of always-prepared bonus spells tied to that terrain.

Level 6 — Land's Stride: Moving through nonmagical difficult terrain costs no extra movement. Pass through nonmagical plants without damage or being hindered. Advantage on saves against magically created plants.

Level 10 — Nature's Ward: Immune to poison, disease, and charm/fear from elementals and fey.

Level 14 — Nature's Sanctuary: Beasts and plants must make a Wisdom save to attack you.