Circle of the Land
Selects a terrain type to gain always-prepared bonus spells and a series of terrain-keyed abilities: Bonus Cantrip at level 2, Natural Recovery (restore expended slots up to half d...
Circle of the Land (Druid)
Druids of the Circle of the Land draw power from a specific terrain, becoming conduits for nature's ancient magic.
Chosen at: Level 2
Level 2 — Bonus Cantrip: Learn one additional druid cantrip.
Level 2 — Natural Recovery: After a short rest, recover expended spell slots with combined levels up to half your Druid level (rounded up). Maximum slot level 5. Once per long rest.
Level 2 — Circle Spells: Choose a terrain type (arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark). Gain a list of always-prepared bonus spells tied to that terrain.
Level 6 — Land's Stride: Moving through nonmagical difficult terrain costs no extra movement. Pass through nonmagical plants without damage or being hindered. Advantage on saves against magically created plants.
Level 10 — Nature's Ward: Immune to poison, disease, and charm/fear from elementals and fey.
Level 14 — Nature's Sanctuary: Beasts and plants must make a Wisdom save to attack you.