Showing0entries
Sorted A-Z
Spells

Hold Person

Hold Person imposes the Paralyzed condition on one Humanoid you can see within 60 feet via a Wisdom save, with concentration lasting up to 1 minute and the target repeating the sav...

Granted Features
Automatic:
Enchantment spell with 90-foot range imposing Paralyzed on a target creature via WIS save; concentration duration up to 1 minute with save-ends on each of the target's turns. Scales to one additional creature per spell slot above 5th. Requires verbal, somatic, and material components (straight iron). Search fit: paralyze spell, creature crowd control, concentration save-ends, higher-level spell scaling.
Conditions
Inflicts:

Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

At Higher Levels: You can target one additional Humanoid for each spell slot level above 2.

Level 2nd-Level · School Enchantment · Casting Time 1 action · Range 60 feet · Components V, S, M (a straight piece of iron) · Duration Concentration, up to 1 minute (Concentration) · Classes Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

Save Wisdom