Ice Storm
4th-level evocation dealing 2d10 bludgeoning and 4d6 cold damage in a 20-foot-radius, 40-foot-high cylinder; DEX save for half. Hailstones create difficult terrain until the end of...
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.
At Higher Levels: The Bludgeoning damage increases by 1d10 for each spell slot level above 4.
Level 4th-Level · School Evocation · Casting Time 1 action · Range 300 feet · Components V, S, M (a mitten) · Duration Instantaneous · Classes Druid, Sorcerer, Wizard
Damage Bludgeoning, Cold · Save Dexterity