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Spells

Protection from Evil and Good

Touch spell granting one willing creature Disadvantage on attack rolls from Aberrations, Celestials, Elementals, Fey, Fiends, or Undead; blocks possession and prevents Charmed or F...

Granted Features
Automatic:
Ends Poisoned on a touched creature and grants Advantage on saves against Poisoned for 1 hour. Target gains Resistance to Poison damage for the duration. Search fit: poison damage resistance, ending poisoned condition, abjuration protection.
Touch spell granting the target Resistance to one damage type (Acid, Cold, Fire, Lightning, or Thunder) for up to 1 hour with Concentration. Choose the damage type when casting. Search fit: damage type resistance, energy resistance 3rd-level spell, concentration protection.
Conditions
Removes:

Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.

Level 1st-Level · School Abjuration · Casting Time 1 action · Range Touch · Components V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes) · Duration Concentration, up to 10 minutes (Concentration) · Classes Cleric, Druid, Paladin, Warlock, Wizard

Attack roll