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Spells

Arcane Eye

An invisible, invulnerable eye within 30 feet that hovers and grants you visual information in all directions with 30-foot darkvision. Costs 1 action and concentration (up to 1 hou...

Granted Features
Automatic:
A 1-minute cast and concentration (up to 10 minutes) that creates an invisible intangible sensor within 10 feet of a target creature on the same plane. You see and hear through the sensor, which moves with the target; the target resists with a Wisdom save modified by your knowledge (−5 for extensive, +5 for secondhand) and physical connection (−10 for hair or body part, −4 for possession, −2 for likeness). Requires a 1000+ GP focus. Alternatively targets a location you've seen, creating a stationary sensor.
Creates an invisible, intangible sensor within 1 mile at a location you know or an obvious unfamiliar spot (behind a door, around a corner, etc.), remaining in place for concentration up to 10 minutes. Choose seeing or hearing when casting; switch senses as a bonus action. The sensor is invulnerable but visible to creatures with See Invisibility or Truesight. Material component is a jeweled horn (hearing) or glass eye (seeing) worth 100+ GP.

You create an Invisible, invulnerable eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision with a range of 30 feet. As a Bonus Action, you can move the eye up to 30 feet in any direction. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

Level 4th-Level · School Divination · Casting Time 1 action · Range 30 feet · Components V, S, M (a bit of bat fur) · Duration Concentration, up to 1 hour (Concentration) · Classes Wizard