Vision and Light
Three light levels: bright (normal), dim (lightly obscured, [[compendium:skill:Perception]] disadvantage), darkness (heavily obscured, effectively blind). Darkvision treats darkness as dim light in grayscale.
Visibility conditions profoundly affect combat and exploration, determining what creatures can perceive and how effectively they fight.
Light Levels
Bright light — Most creatures see normally in bright light. Sources: sunlight, full daylight, torches within their bright radius, daylight spell, light cantrip.
Dim light — Creates a lightly obscured area. Creatures have disadvantage on Wisdom (Perception) checks that rely on sight. Sources: twilight, dusk, dawn, a full moon, scattered torchlight at the edge of the bright radius, deep shadows, dancing lights.
Darkness — Creates a heavily obscured area. A creature in darkness is effectively blinded when trying to see something in that area. This means automatic failure on sight-based checks. Sources: underground without light, moonless night outdoors, inside darkness spell.
Obscurement Levels
- Lightly obscured (dim light, patchy fog, moderate foliage): Disadvantage on Perception checks relying on sight.
- Heavily obscured (darkness, opaque fog, dense foliage): The creature is effectively blinded — can't see anything in the area.
Special Vision Types
Darkvision: See in dim light as if bright light, and in darkness as if dim light, within a specified range (typically 60 feet, sometimes 120 feet for Drow). Darkvision is grayscale only — no color perception in darkness. A creature with darkvision in complete darkness still treats it as dim light (lightly obscured), meaning Perception checks based on sight still have disadvantage.
Blindsight: Perceive surroundings without relying on sight within a specific radius. Covers echolocation, heightened senses, or tremorsense. A creature with blindsight can see invisible creatures and is not affected by darkness within its blindsight range.
Truesight: The most powerful vision type. Within its range, a creature can: see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions (and succeed on saves), perceive the original form of a shapechanger or creature transformed by magic, and see into the Ethereal Plane.
Common DM Rulings
- Darkvision does NOT negate the need for light sources entirely — it merely reduces darkness to dim light (with its associated Perception disadvantage).
- Darkness spell creates magical darkness that even darkvision cannot penetrate (only Devil's Sight or truesight works).
- Torches and light cantrips remain valuable even in a party full of darkvision races, because they eliminate dim-light Perception penalties.