Hezrou
Large demon with AC 18 and 157 HP; STR 19 and CON 20 enable heavy melee threat. Demonic Restoration returns it to the Abyss with full health if killed outside. Magic Resistance gra...
Hezrou. Large fiend, chaotic evil.
Languages: Abyssal; telepathy 120 ft.
Traits: Demonic Restoration; Magic Resistance; Stench
Large fiend · chaotic evil
AC 18 · HP 157 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +6
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 19 | 17 | 20 | 5 | 12 | 13 |
| Mod | +4 | +3 | +5 | -3 | +1 | +1 |
| Save | +7 | +3 | +8 | -3 | +4 | +1 |
Senses darkvision 120 ft., passive Perception 11 · Challenge 8 (PB +3)
Resistances Cold, Fire, Lightning · Immunities Poison · Condition Immunities Poisoned
Traits
Demonic Restoration. If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The hezrou has Advantage on saving throws against spells and other magical effects.
Stench. Constitution Saving Throw: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.
Actions
Multiattack. The hezrou makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 5 ft. 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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