Showing0entries
Sorted A-Z
Mechanics

Illusions

Magical false sensory effects; a creature interacting physically or studying with [[compendium:skill:Investigation]] can see through them.

An illusion is a magical effect that creates a false sensory experience — an image, a sound, a smell, a phantom creature, or a combination. Illusions are a category of Magical Effect, typically created by spells from the Illusion school.

General rules:

  • An illusion is not real. It cannot deal damage of its own, lift physical objects, or interact with the world in ways that require substance.
  • A creature that interacts with an illusion physically (touching it, trying to walk through it, attacking it) immediately recognizes the deception — no check required.
  • A creature that suspects an illusion may use an action to study it and make an Intelligence (Investigation) check against the spell save DC. On a success, the creature knows the illusion for what it is. Other creatures who witness the disbelief may also become aware (DM's call, often a free action).
  • Once a creature sees through an illusion, the illusion becomes faint and transparent to that creature only. Other observers continue to perceive it normally.

Common illusion spells and their interaction with disbelief:

  • Minor illusion — a small sound or image; disbelief is usually trivial under scrutiny
  • Silent image, major image — larger visual illusions, can include sound and other senses at higher tier
  • Mirror image — duplicates of the caster; attack rolls determine which is real per attack, not a disbelief check
  • Phantasmal force — affects one creature; failed Int save makes the illusion feel real, including dealing psychic damage

Limits:

  • Illusions cannot exceed the senses specified in the spell description
  • True sight (the spell or the creature trait) sees through illusions automatically
  • Blindsight bypasses purely visual illusions