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Curses
Lingering magical afflictions that resist [[compendium:spell:Dispel Magic]] and typically require [[compendium:spell:Remove Curse]] or a specific remedy.
A curse is a magical effect that lingers on a creature, object, or place until it is broken. Curses are not a single mechanic; they are a category that includes Bestow Curse, cursed magic items, hag curses, lich and demon-prince afflictions, and DM-authored story curses.
General rules:
- A curse is a magical effect (see Magical Effect). Dispel Magic will not end most curses on its own.
- The standard remover is Remove Curse, a 3rd-level spell. Some curses specify higher-level remedies (greater restoration, wish, a specific quest).
- A cursed magic item bonds to its wielder on attunement and resists being discarded. The wielder feels compelled to keep it equipped; ending attunement requires breaking the curse.
- Curses on places ("this tomb is cursed") typically impose a hazard or recurring effect on creatures within. Ending them often requires fulfilling a story condition.
- A creature reduced to 0 HP by a curse does not automatically end the curse; the curse persists into unconsciousness, stable, or even death depending on the curse's text.