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Mechanics

Alignment

Two-axis system (Good/Neutral/Evil x Lawful/Neutral/Chaotic) creating nine alignments. Limited mechanical impact in 5e — mainly a roleplay guide.

Alignment is a two-axis description of a creature's moral and ethical outlook.

The Two Axes

Moral axis (Good—Neutral—Evil):

  • Good: Altruistic, compassionate, willing to sacrifice for others
  • Neutral: Pragmatic, acts based on personal interest without strong moral conviction
  • Evil: Selfish, cruel, willing to harm others for personal gain

Ethical axis (Lawful—Neutral—Chaotic):

  • Lawful: Respects order, tradition, contracts, and hierarchy
  • Neutral: Doesn't strongly favor order or freedom
  • Chaotic: Values personal freedom, resists authority, distrusts institutions

The Nine Alignments

LawfulNeutralChaotic
GoodLawful GoodNeutral GoodChaotic Good
NeutralLawful NeutralTrue NeutralChaotic Neutral
EvilLawful EvilNeutral EvilChaotic Evil

Unaligned: Beasts and creatures without the mental capacity for moral reasoning are unaligned rather than neutral.

Mechanical Impact

Alignment has very limited mechanical impact in 5e compared to earlier editions. It matters for:

  • Detect evil and good (detects creature types, not alignment)
  • Protection from evil and good (same — creature types, not alignment)
  • Some magic items require a specific alignment for attunement
  • Spirit guardians damage type depends on caster alignment
  • Glyph of warding can target by alignment
  • A Paladin's oath may reference alignment-adjacent concepts

Practical Use

Alignment is best used as a roleplay guide, not a straitjacket. Characters can act against their alignment in specific situations. If a character consistently acts differently from their listed alignment, the DM may suggest changing it to match their behavior.