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Rules

Upcasting

Cast a spell with a higher-level slot for enhanced effects (more damage, more targets, etc.). Not all spells benefit from upcasting.

Many spells can be cast using a higher-level spell slot than their base level, gaining enhanced effects.

How it works: When a spell's description includes an "At Higher Levels" section, casting it with a higher-level slot improves its effects as described. You must use a slot of the higher level — there is no other way to upcast.

Common upcasting patterns:

Damage scaling:

  • Burning hands (1st): +1d6 fire per slot level above 1st
  • Fireball (3rd): +1d6 fire per slot level above 3rd
  • Inflict wounds (1st): +1d10 necrotic per slot level above 1st

Healing scaling:

  • Cure wounds (1st): +1d8 HP per slot level above 1st
  • Healing word (1st): +1d4 HP per slot level above 1st
  • Mass cure wounds (5th): +1d8 HP per slot level above 5th

Target scaling:

  • Hold person (2nd): +1 additional target per slot level above 2nd
  • Animate dead (3rd): +2 additional undead per slot level above 3rd
  • Counterspell (3rd): auto-counters spells of the slot level used

Duration or area scaling:

  • Aid (2nd): +5 HP per slot level above 2nd
  • Dispel magic (3rd): auto-dispels effects of the slot level used

Spells without upcasting: Some spells gain no benefit from higher slots (e.g., shield, misty step, haste). Using a higher slot on these spells wastes the slot difference.

Warlock note: Warlocks always cast at their highest Pact Magic slot level, so they always upcast automatically. This makes spells with good upcasting especially valuable for Warlocks.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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