Falling Damage
1d6 bludgeoning per 10 feet fallen, max 20d6. Creature lands prone unless damage is negated.
A creature that falls takes 1d6 bludgeoning damage per 10 feet fallen, to a maximum of 20d6 (200 feet). The creature lands prone unless it avoids taking damage from the fall.
Examples:
- 10-foot fall: 1d6 damage
- 30-foot fall: 3d6 damage
- 100-foot fall: 10d6 damage
- 200+ foot fall: 20d6 damage (maximum)
Landing prone: A creature that takes any falling damage lands prone. If the damage is somehow negated (e.g., feather fall, monk's Slow Fall), the creature does not land prone.
Rate of falling: A creature falls 500 feet instantly at the end of the turn it begins falling. If the fall exceeds 500 feet, the creature continues falling on subsequent turns.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.