Glacier Cult Guardians
Hard encounter for 4 level-8 characters: a frost giant boss hurling boulders then closing with greataxe attacks; a cloaker hovering at ceiling using Moan to frighten; a chained hyd...
A hard encounter for level-8 characters. A frost giant leads a patrol of aberrant guards — a cloaker drifting near the ceiling and a hydra chained near the gate. The hydra becomes uncontrolled if the giant falls.
Difficulty Hard · Level 8 · Party 4 · Environment Arctic
Steam rises from the chains binding a many-headed silhouette. Above you, the shadow on the ceiling moves against the wind. A giant's voice booms: 'Turn back or join the collection.'
Tactics. Frost giant hurls boulders to soften ranged attackers, then closes for greataxe attacks. Cloaker attaches to a spellcaster and uses Moan to frighten the party. Hydra is chained but attacks anyone who enters its reach; it gains a free attack action against the nearest creature when unchained.
Scaling. For 3 players: use a weakened hydra (4 heads, remove one head regrowth per turn). For 5 players: add a young remorhaz emerging from beneath the ice at round 3.
Aftermath. The giant's quarters hold a map to the glacier cult's main stronghold and the hydra's ownership brand — evidence needed for a local lord's quest.
| Creature | # | Role | Notes |
|---|---|---|---|
| Frost Giant | 1 | Boss | |
| Cloaker | 1 | Elite | |
| Hydra | 1 | Elite | Chained 15 ft from the gate; breaks free if the frost giant is reduced to 0 HP. |
XP Award 9000 · Easy 2800 · Medium 5700 · Hard 8500 · Deadly 13500
Note. If the frost giant is slain before the hydra is below half HP, the hydra breaks free and attacks randomly.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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