Showing0entries
Sorted A-Z
Monsters

Hydra

Huge monstrosity with five heads and AC 15, dealing +8 to hit for 1d10+5 piercing per bite via Multiattack. Multiple Heads: loses one head per 25+ damage on a single turn, grows tw...

Hydra. Huge monstrosity, unaligned.

Traits: Hold Breath; Multiple Heads; Reactive Heads

Huge monstrosity · unaligned

AC 15 · HP 184 · Speed 40 ft., swim 40 ft., climb 20 ft. · Initiative +4

STRDEXCONINTWISCHA
Score2012202107
Mod+5+1+5-4+0-2
Save+5+1+5-4+0-2

Skills Perception +6 · Senses darkvision 60 ft., passive Perception 16 · Challenge 8 (PB +3)

Traits

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Actions

Bite. Melee Attack Roll: +8, reach 10 ft. 10 (1d10 + 5) Piercing damage.

Multiattack. The hydra makes as many Bite attacks as it has heads.