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Monsters

Hydra

Multiple Heads regenerates two heads per lost head at turn end (unless Fire damage taken) and regains 20 HP each growth; Reactive Heads grants extra opportunity attacks per head be...

CR 8
AC
15
STR
20
DEX
12
CON
20
INT
2
WIS
10
CHA
7
Speed40 ft, swim 40 ft, climb 20 ft
Actions
  • Bite +8 1d10+5 piercing reach 10 ft
  • Multiattack
Type
Huge monstrosity
CR
8
AC
15
STR
20
DEX
12
CON
20
INT
2
WIS
10
CHA
7
Alignment
unaligned

Special Abilities

  • Hold Breath

    The hydra can hold its breath for 1 hour.

  • Multiple Heads

    The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

  • Reactive Heads

    For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Hydra. Huge monstrosity, unaligned.

Traits: Hold Breath; Multiple Heads; Reactive Heads