Showing0entries
Sorted A-Z
Encounters

Encounter Builder

Encounter toolset framework for DMs to structure scene setup, participant roles, tactical behavior, and scaling before play. Define premise, difficulty, and participants; add setup...

Encounter toolsets help a DM turn a scene idea into a table-ready encounter: who is present, why the scene matters, how the opposition behaves, how to scale it, and what changes after the dice stop. Treat the saved encounter as a reusable prep object that can feed the DM screen, combat setup, scene generation, and recap context.

Start from the campaign DM screen at `/campaigns/{campaignId}/dm-screen`, or use the general DM toolbox at `/dm-screen` when you are drafting outside a specific campaign.

1. Define the table job

Pick one job for the encounter before filling in numbers. A good encounter creates pressure the party can act on: stop a ritual, survive an ambush, extract a witness, hold a bridge, bargain under threat, or learn what the enemy wants.

FieldWhat the DM needs
PremiseOne sentence that explains why this scene is happening now.
DifficultyThe expected pressure for the current party size and level.
ParticipantsMonster, NPC, hazard, or environment entries with counts and roles.
SetupRead-aloud or staging text that starts play quickly.
TacticsHow the opposition behaves when the party disrupts the plan.
ScalingHow to adjust for smaller, larger, weaker, or stronger parties.
AftermathThe clue, consequence, reward, or complication that points forward.

2. Build the saved entry

  • Choose the campaign, party level, and intended difficulty.
  • Add participants with clear roles such as boss, elite, minion, support, or environment.
  • Write setup text the DM can read or paraphrase at the table.
  • Write tactics in behavior terms, not stat-block reminders.
  • Add scaling notes before the encounter is used live.
  • Add aftermath hooks so the scene connects to the next campaign beat.

3. Use examples as templates

Graveyard at Midnight is a compact low-level example: simple participant roles, obvious pressure, and aftermath that reveals a larger cult thread.

Glacier Cult Guardians is a higher-level example: a boss, chained battlefield pressure, escalation if the party changes the state, and evidence that connects the fight to a broader quest.

When building a new encounter, copy the shape of the example that matches the DM's table need, then replace the participants, pressure, and aftermath. Keep rule text in monster or NPC entries; keep scene operation here.