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Concentration
Only one concentration spell at a time. Taking damage triggers a Constitution save (DC 10 or half damage). Being incapacitated or casting another concentration spell also breaks it.
Some spells require sustained focus to maintain their effects. These spells have "Concentration" listed in their duration.
Rules:
- You can concentrate on only one spell at a time. Casting another concentration spell ends the first.
- Concentration can last up to the spell's listed duration; you can end it voluntarily at any time (no action required).
- Normal activities (moving, attacking, casting non-concentration spells) don't break concentration.
Constitution saving throw (damage): When you take damage while concentrating, you must make a Constitution saving throw to maintain concentration.
- DC: 10 or half the damage taken, whichever is higher.
- If you take damage from multiple sources (e.g., multiple missiles), you make a separate save for each source of damage.
Other ways concentration breaks:
- Being incapacitated or killed.
- Being affected by certain environmental effects at the DM's discretion (a crashing wave, being thrown from a vehicle).
- Casting another concentration spell.
Tips for maintaining concentration:
- The War Caster feat grants advantage on concentration saves.
- High Constitution improves the saving throw modifier.
- The Resilient (Constitution) feat grants proficiency in Constitution saves.
- Staying out of harm's way reduces the chance of being forced to roll.