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Monsters

Gouzadn

Once a Hillfolk child, now a wild thing wearing borrowed spirits where a soul used to be.

Solitary, magical, cautious, stealthy, shapeshifter. A young Hillfolk touched by spirits needs a spirit-talker's guidance. Without it, they may forsake humanity, forget language, and bind spirits of the wild into their own flesh, becoming a gouzadn who shuns people until fear or hunger turns lethal.

HP 16 · Armor 4

  • Attack (d10) d10 (hand, close, grabby, forceful, messy)
  • Attack (d10+2) d10+2 (hand, close, grabby, forceful, messy)

Instinct: To see people as either threat or prey

Special qualities

  • Armor 0 vs. certain sacred wood
  • confused and frustrated by human speech
  • host to dozens of beast-spirits

Moves

  • Assume the aspects of one or more beasts
  • Do something impossible for a human, easy for a beast
  • Suffer through a terrible wound unfazed, healing with a few days’ rest
  • Ask beasts or spirits for information or favors