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Gouzadn
Once a Hillfolk child, now a wild thing wearing borrowed spirits where a soul used to be.
Solitary, magical, cautious, stealthy, shapeshifter. A young Hillfolk touched by spirits needs a spirit-talker's guidance. Without it, they may forsake humanity, forget language, and bind spirits of the wild into their own flesh, becoming a gouzadn who shuns people until fear or hunger turns lethal.
HP 16 · Armor 4
- Attack (d10) d10 (hand, close, grabby, forceful, messy)
- Attack (d10+2) d10+2 (hand, close, grabby, forceful, messy)
Instinct: To see people as either threat or prey
Special qualities
- Armor 0 vs. certain sacred wood
- confused and frustrated by human speech
- host to dozens of beast-spirits
Moves
- Assume the aspects of one or more beasts
- Do something impossible for a human, easy for a beast
- Suffer through a terrible wound unfazed, healing with a few days’ rest
- Ask beasts or spirits for information or favors