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Bandit Chief
The clever one who kept the band alive long enough to become someone worth fearing.
Group, leader, stealthy, cautious, devious, organized. Most bandit bands burn out quickly. The ones that last have a clever leader with a real advantage: hidden agents, ward-breaking, luring magic, a disguise, unusual mobility, or a fortified place to vanish into.
HP 8 · Armor 3
- Attack d8 (close, thrown, 1 piercing, near)
Instinct: To make the best out of what they've got
Moves
- Suss out what people want or need
- Exploit a weakness, opportunity, or loophole
- Cut a deal
- Ruthlessly expand or preserve their power