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Inventory, Load, and Supplies

You don't track everything your PC owns. You and your family have a whole house full of stuff; the village shares freely. You track only your current inventory (what's on you right now) and your special possessions.

Load

When you Outfit, mark items on the Inventory insert. The little box-icons next to items count toward your load:

  • up to 3: light load — quick and quiet
  • 4-6: normal load
  • 7-9: heavy load — noisy, slow, hot, quick to tire
  • 10+ or something very heavy/awkward: overloaded; you risk exhaustion, accident, injury

Load is part of fictional positioning, not a flat penalty. The GM might call for Defy Danger when the heat or a cliff makes your pack matter.

Supplies and provisions

A single "supplies" entry holds 4 + Prosperity uses (so 4 at Stonetop's starting +0). Spend uses to Recover, Make Camp, Have What You Need to produce extra small items, or feed yourself on the road. By default each person consumes 1 use per day; with a mess kit (fire & water), 1 use can cover four people.

If you run low, Forage for provisions (the rougher cousin of supplies). Provisions spoil faster and attract beasts, but they substitute for supplies 1-for-1 when you Make Camp.

Undefined items and Have What You Need

Don't fret over what to pack. Mark only what you know you want, then put the rest of your load and small items in the "Undefined" areas. Later, when you need something specific, Have What You Need lets you transfer marks from undefined to a real item — any common, mundane item or any of your special possessions, as long as you could plausibly have had it all along. The GM or any player can veto.

Small items, special possessions, coins

Small items fit in a pocket and don't count toward load — you get 4 + Prosperity of them when you Outfit. Special possessions are the things others don't have (a sword, parchment, an anvil); some are listed in the singular, meaning you've got the one and only.

Stonetop doesn't mint coins and locals don't use them — trade, gifts, and debt run the village economy. Coin matters only when dealing with outsiders, and its worth depends on what folks will trade for it.

When you return home, clear your inventory. Assume light load and a handful of small items unless something specific argues otherwise.

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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