entries
Sorted A-ZHomefront
Homefront GM Moves
When the PCs are in Stonetop (or on expedition with folks from home), add these to your GM moves. Use them alongside the standard list and your threat moves.
- Introduce someone interesting — a stranger from out of town, someone from a PC's past, or a local you haven't put on screen. Add them to the steading playbook.
- Reveal simmering tensions — set up future conflict, between NPCs or against a PC. Tensions don't have to be hostile — attraction, rivalry, poor communication, misaligned expectations all simmer.
- Present a want or need — someone asks for help, or clearly needs it, or makes demands. Useful for giving NPCs life, reflecting steading debilities, kicking off adventures.
- Show how others really feel — reveal an NPC's inner life in a way that provokes a response. Anger, love, gratitude, contempt.
- Draw out their feelings — have an NPC invite or prompt a PC to open up, to talk, to process. A hard version is a confrontation: an NPC sits the PC down and pulls feelings out like poison.
- Change a relationship — a friend grows distant, a peer becomes a rival, a couple calls it quits. Can be PC-to-NPC or NPC-to-NPC, dramatic or subtle. If the change makes the NPC a source of trouble, write them up as a threat.
- Oppose their wishes — NPCs object, get in the way, or do their own thing in defiance. The hard version: someone with actual clout puts their foot down.
- Remind them of their obligations — point at something that needs doing, demands on their time, consequences of neglecting responsibilities. Use this to let things breathe — make sure time passes between adventures.
- Start a conflict or crisis — bring simmering tensions to a boil. Soft: show the start and give the PCs a chance to intervene. Hard: don't let them know until it's bad.
- Play them against each other — set up a triangle. The smith asks the Judge to do something about the Fox. The Seeker's wife tells the Blessed what the Seeker's up to. Or point out one PC's questionable actions to another. Hard version: an ultimatum, or a betrayal of trust.
Use your standard moves too. Announce trouble ("Isn't it odd how Iwan is charming now?"), ask provocative questions ("Who's most opposed to this plan?"), use up their resources ("You're eating through your stores, lose 1 Surplus"), offer opportunities. Use threat moves where threats are active — a debility worsens, a MacGuffin draws attention.
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.