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Hazards

Unnatural phenomena

The world does not break all at once — it unravels, seam by seam, until nothing behaves as it should.

As a Things Below site grows more corrupted, the world starts to twist and unravel. Every description and GM move here should reflect the themes and instinct of the specific entity behind it: bleeding walls, water pooling on the ceiling, light that refuses to penetrate the dark, spoiled food and fouled drink, gear failing for no reason, mazes of time and space, and the environment itself grabbing and tearing at whoever wanders in.

Kind Environmental or Procedural Threat