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Sorted A-ZHazards
Pursuit (Pale Hunter)
The horn sounds in the distance, and the hounds have already caught your scent.
When the Pale Hunter marks the PCs as quarry, he gives them a running start. The hunt is tracked separately for split PCs: distant horn, nearing hounds, rising mist, hounds appearing, surrounding and harrying, then the Hunter arriving to strike. Quarry survive by lasting until sunrise or reaching the Great Wood's edge.
Kind Environmental or Procedural Threat
Impending doom
The Pale Hunter arrives, and moves to strike
Grim portents
- They hear his horn in the distance
- The baying of hounds grows near
- Mist rises and the first hounds appear
- The hounds surround and harry them