entries
Sorted A-ZHazards
Lost in the Dark
In lightless tunnels all passages look alike, and the Deeps are patient.
Kind Environmental or Procedural Threat
Labyrinth navigation hazard: getting lost consumes supplies for each party member, then the party rolls once with modifiers for supplies, a wise guide, blindness, or the Ranger's Mental Map. Bad outcomes can lead to thraulgwyn, Forge Lord ruins, obstructions, the Deeps, or emerging days or weeks later ruined by the ordeal.
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.