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Hazards

Lost in the Dark

In lightless tunnels all passages look alike, and the Deeps are patient.

Labyrinth navigation hazard: getting lost consumes supplies for each party member, then the party rolls once with modifiers for supplies, a wise guide, blindness, or the Ranger's Mental Map. Bad outcomes can lead to thraulgwyn, Forge Lord ruins, obstructions, the Deeps, or emerging days or weeks later ruined by the ordeal.

Kind Environmental or Procedural Threat